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ItemsĮven normal food in Mareth can be transformative. Each follower's page will note where other files involving that character can be found. These scenes tend to be intimate and story driven. For example one might meet the cowgirl Marble at The Farm location, and then invite her back to camp where more scenes will continue on. Most take place at the listener's camp, in comfort and safety, and many are continuations of stories that began elsewhere. These are stories that happen between the listener and a partner, a companion, or a submissive.
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A city, a house, a particular tower or cave. Setting and characters used with permission, writing and recording is all my own. Things are much more streamlined this time around and in general, I liked how the UI was and found the game very easy to navigate.Content in this section is based in the world from the text-based game "Corruption of Champions" by Fenoxo. You have various things you can click on such as being able to explore, fight, use items, talk, and so on, but there is no what you would call “gameplay” here. Once again this is a text-based game so everything you do is explained through text. In all, the character creation feels a bit more robust this time around if you ask me. Like the previous game in, Corruption of Champions 2 you can have your appearance altered as you play. You have a decent selection of classes that you can play as and, in many ways, I got a real Dungeons & Dragons vibe when I was bringing my character to life. You once again start off by creating your character. I like how you have a selection of companions that can basically act as your sidekick and in general, it feels like there are way more people and creatures to deal with here.
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The characters in this game are much better than the first game in my opinion.
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